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29
Packets/Game/GameBuilding/UpdateConstruction.cs
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29
Packets/Game/GameBuilding/UpdateConstruction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace KCM.Packets.Game.GameBuilding
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{
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public class UpdateConstruction : Packet
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{
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public override ushort packetId => (int)Enums.Packets.UpdateConstruction;
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public Guid buildingId { get; set; }
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public float constructionProgress { get; set; }
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public override void HandlePacketClient()
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{
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if (KCClient.client.Id == clientId) return;
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//Main.helper.Log($"Received packet from: {clientId} receiving client is {KCClient.client.Id}");
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Player.inst.GetBuilding(buildingId).constructionProgress = constructionProgress;
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}
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public override void HandlePacketServer()
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{
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//throw new NotImplementedException();
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}
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}
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}
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