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46
Packets/Lobby/WorldSeed.cs
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46
Packets/Lobby/WorldSeed.cs
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using KCM.Packets.Handlers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace KCM.Packets.Lobby
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{
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public class WorldSeed : Packet
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{
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public override ushort packetId => (int)Enums.Packets.WorldSeed;
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public int Seed { get; set; }
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public override void HandlePacketServer()
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{
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//SetWorldSeed();
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}
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public override void HandlePacketClient()
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{
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SetWorldSeed();
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}
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public void SetWorldSeed()
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{
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try
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{
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foreach (var player in Main.kCPlayers.Values)
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player.inst.Reset();
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World.inst.Generate(Seed);
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Vector3 center = World.inst.GetCellData(World.inst.GridWidth / 2, World.inst.GridHeight / 2).Center;
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Cam.inst.SetTrackingPos(center);
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}
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catch (Exception e)
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{
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Main.helper.Log("Set world seed packet error");
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Main.helper.Log(e.Message);
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Main.helper.Log(e.StackTrace);
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Main.helper.Log(e.ToString());
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}
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}
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}
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}
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