Enhance reliability of chunk data transmission and update world seed handling on game start

This commit is contained in:
2025-12-14 23:13:43 +01:00
parent 76f1033bd2
commit 36acbb57c5
2 changed files with 11 additions and 2 deletions

View File

@@ -99,7 +99,7 @@ namespace KCM.Packets.Network
chunkSize = chunk.Length,
saveDataIndex = sent,
totalChunks = chunks.Count
}.Send(clientId);
}.Send(clientId, Riptide.MessageSendMode.Reliable);
Main.helper.Log(" ");