Enhance reliability of chunk data transmission and update world seed handling on game start
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@@ -99,7 +99,7 @@ namespace KCM.Packets.Network
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chunkSize = chunk.Length,
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saveDataIndex = sent,
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totalChunks = chunks.Count
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}.Send(clientId);
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}.Send(clientId, Riptide.MessageSendMode.Reliable);
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Main.helper.Log(" ");
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