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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static KCM.StateManagement.Observers.Observer;
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namespace KCM.StateManagement.Observers
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{
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public interface IObserver
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{
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List<FieldInfo> monitoredFields { get; set; }
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List<PropertyInfo> monitoredProperties { get; set; }
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int updateInterval { get; set; }
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long lastUpdate { get; set; }
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Dictionary<string, object> values { get; set; }
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GameObject observerObject { get; set; }
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void Initialise<T>(T instance, string[] monitoredFields, GameObject observerObject, int updateInterval);
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void Update();
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void StateChanged(string name, object value);
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EventHandler<StateUpdateEventArgs> StateUpdated { get; set; }
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}
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}
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