fix: Improve player retrieval logic and handle non-existent clients in PlayerEntryScript
This commit is contained in:
58
Main.cs
58
Main.cs
@@ -57,7 +57,21 @@ namespace KCM
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public static KCPlayer GetPlayerByClientID(ushort clientId)
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{
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return kCPlayers[clientSteamIds[clientId]];
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if (TryGetPlayerByClientID(clientId, out KCPlayer player))
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{
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return player;
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}
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return null;
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}
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public static bool TryGetPlayerByClientID(ushort clientId, out KCPlayer player)
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{
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player = null;
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if (clientSteamIds.TryGetValue(clientId, out string steamId))
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{
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return kCPlayers.TryGetValue(steamId, out player);
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}
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return false;
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}
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public static Player GetPlayerByTeamID(int teamId) // Need to replace building / production types so that the correct player is used. IResourceStorage and IResourceProvider, and jobs
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@@ -166,11 +180,6 @@ namespace KCM
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lobbyManager = new GameObject("LobbyManager").AddComponent<LobbyManager>();
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DontDestroyOnLoad(lobbyManager);
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//SteamFriends.InviteUserToGame(new CSteamID(76561198036307537), "test");
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//SteamMatchmaking.lobby
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//Main.helper.Log($"Timer duration for hazardpay {Player.inst.hazardPayWarmup.Duration}");
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try
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{
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@@ -187,10 +196,7 @@ namespace KCM
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FirstSibling = true,
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OnClick = () =>
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{
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//Constants.MainMenuUI_T.Find("TopLevelUICanvas/TopLevel").gameObject.SetActive(false);
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SfxSystem.PlayUiSelect();
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//ServerBrowser.serverBrowserRef.SetActive(true);
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TransitionTo(MenuState.ServerBrowser);
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}
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};
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@@ -298,9 +304,6 @@ namespace KCM
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helper.Log("Preload start in main");
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try
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{
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//MainMenuPatches.Patch();
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Main.helper = helper;
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helper.Log(helper.modPath);
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@@ -1294,14 +1297,35 @@ namespace KCM
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{
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Main.helper.Log("Attempting to load save from server");
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using (MemoryStream ms = new MemoryStream(saveBytes))
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try
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{
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BinaryFormatter bf = new BinaryFormatter();
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bf.Binder = new MultiplayerSaveDeserializationBinder();
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saveContainer = (MultiplayerSaveContainer)bf.Deserialize(ms);
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using (MemoryStream ms = new MemoryStream(saveBytes))
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{
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BinaryFormatter bf = new BinaryFormatter();
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bf.Binder = new MultiplayerSaveDeserializationBinder();
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saveContainer = (MultiplayerSaveContainer)bf.Deserialize(ms);
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}
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Main.helper.Log("Deserialize complete, calling Unpack...");
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saveContainer.Unpack(null);
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Main.helper.Log("Unpack complete!");
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}
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catch (Exception e)
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{
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Main.helper.Log("Error loading save from server");
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Main.helper.Log(e.Message);
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Main.helper.Log(e.StackTrace);
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if (e.InnerException != null)
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{
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Main.helper.Log("Inner exception: " + e.InnerException.Message);
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Main.helper.Log(e.InnerException.StackTrace);
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}
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}
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finally
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{
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memoryStreamHook = false;
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}
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memoryStreamHook = false;
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return false;
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}
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@@ -37,13 +37,20 @@ namespace KCM.ServerLobby
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{
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try
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{
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KCPlayer player;
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Main.kCPlayers.TryGetValue(Main.GetPlayerByClientID(Client).steamId, out player);
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// First check if the client still exists
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if (!Main.TryGetPlayerByClientID(Client, out KCPlayer player) || player == null)
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{
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// Client no longer exists, stop the repeating invoke and destroy this entry
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CancelInvoke("SetValues");
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Destroy(gameObject);
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return;
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}
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transform.Find("PlayerName").GetComponent<TextMeshProUGUI>().text = player.name;
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transform.Find("Ready").gameObject.SetActive(player.ready);
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var bannerTexture = World.inst.liverySets[player.banner].banners;
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banner.texture = bannerTexture;
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}
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catch (Exception ex)
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