jaj aja nem hinnem xd
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31
Main.cs
31
Main.cs
@@ -162,7 +162,27 @@ namespace KCM
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PropertyInfo loadTickDelayProp = instance.GetType().GetProperty("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
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if (loadTickDelayProp != null && loadTickDelayProp.CanWrite && loadTickDelayProp.PropertyType == typeof(int))
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{
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loadTickDelayProp.SetValue(instance, ticks, null);
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return;
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}
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// Debug: list all fields if loadTickDelay not found
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if (instance.GetType().Name == "VillagerSystem")
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{
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helper?.Log("DEBUG: VillagerSystem fields:");
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foreach (var field in instance.GetType().GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public))
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{
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if (field.FieldType == typeof(int) || field.FieldType == typeof(bool))
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helper?.Log($" Field: {field.Name} ({field.FieldType.Name})");
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}
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helper?.Log("DEBUG: VillagerSystem properties:");
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foreach (var prop in instance.GetType().GetProperties(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public))
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{
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if (prop.PropertyType == typeof(int) || prop.PropertyType == typeof(bool))
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helper?.Log($" Property: {prop.Name} ({prop.PropertyType.Name})");
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}
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}
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}
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catch (Exception e)
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{
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@@ -259,6 +279,17 @@ namespace KCM
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" Unit=" + GetLoadTickDelayOrMinusOne(UnitSystem.inst) +
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" Job=" + GetLoadTickDelayOrMinusOne(JobSystem.inst) +
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" Villager=" + GetLoadTickDelayOrMinusOne(VillagerSystem.inst));
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// Try to enable VillagerSystem if it's disabled
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if (VillagerSystem.inst != null && !VillagerSystem.inst.enabled)
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{
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helper?.Log("VillagerSystem is disabled, enabling it");
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VillagerSystem.inst.enabled = true;
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}
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else if (VillagerSystem.inst != null)
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{
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helper?.Log("VillagerSystem.enabled = " + VillagerSystem.inst.enabled);
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}
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}
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catch (Exception e)
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{
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@@ -577,14 +577,18 @@ namespace KCM.StateManagement.Sync
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private static void BroadcastVillagerSnapshot()
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{
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if (!KCServer.IsRunning)
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// TEMPORARILY DISABLED: VillagerSnapshot causes packet overflow errors
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// TODO: Fix villager synchronization properly
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return;
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if (KCServer.server.ClientCount == 0)
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return;
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// if (!KCServer.IsRunning)
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// return;
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if (Villager.villagers == null || Villager.villagers.Count == 0)
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return;
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// if (KCServer.server.ClientCount == 0)
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// return;
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// if (Villager.villagers == null || Villager.villagers.Count == 0)
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// return;
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List<Guid> guids = new List<Guid>();
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List<Vector3> positions = new List<Vector3>();
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