feat: Enhance BuildingRemove logic to correctly manage Player.inst during building removal
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@@ -42,7 +42,20 @@ namespace KCM.Packets.Game.GameBuilding
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// Set flag to prevent sending packet back
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isProcessingPacket = true;
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// Set Player.inst to the correct player for this building
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// This ensures Remove() modifies the correct player's job lists
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Player originalPlayer = Player.inst;
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Player correctPlayer = Main.GetPlayerByBuilding(building);
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if (correctPlayer != null)
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{
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Player.inst = correctPlayer;
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}
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building.Remove();
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// Restore original Player.inst
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Player.inst = originalPlayer;
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isProcessingPacket = false;
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}
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catch (Exception e)
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