na vissza geci chatgptre mert nem működött... xdd
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@@ -49,7 +49,7 @@ public class KCMSteamManager : MonoBehaviour {
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[AOT.MonoPInvokeCallback(typeof(SteamAPIWarningMessageHook_t))]
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protected static void SteamAPIDebugTextHook(int nSeverity, System.Text.StringBuilder pchDebugText) {
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Main.helper.Log(pchDebugText.ToString());
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Main.Log(pchDebugText.ToString());
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}
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#if UNITY_2019_3_OR_NEWER
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@@ -64,7 +64,7 @@ public class KCMSteamManager : MonoBehaviour {
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protected virtual void Awake() {
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// Only one instance of SteamManager at a time!
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Main.helper.Log("Steam awake");
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Main.Log("Steam awake");
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if (s_instance != null) {
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Destroy(gameObject);
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return;
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@@ -76,7 +76,7 @@ public class KCMSteamManager : MonoBehaviour {
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// The most common case where this happens is when SteamManager gets destroyed because of Application.Quit(),
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// and then some Steamworks code in some other OnDestroy gets called afterwards, creating a new SteamManager.
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// You should never call Steamworks functions in OnDestroy, always prefer OnDisable if possible.
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Main.helper.Log("Tried to Initialize the SteamAPI twice in one session!");
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Main.Log("Tried to Initialize the SteamAPI twice in one session!");
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return;
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}
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@@ -85,11 +85,11 @@ public class KCMSteamManager : MonoBehaviour {
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DontDestroyOnLoad(gameObject);
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if (!Packsize.Test()) {
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Main.helper.Log("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.");
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Main.Log("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.");
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}
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if (!DllCheck.Test()) {
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Main.helper.Log("[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.");
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Main.Log("[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.");
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}
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try {
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@@ -101,12 +101,12 @@ public class KCMSteamManager : MonoBehaviour {
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// See the Valve documentation for more information: https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown
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if (SteamAPI.RestartAppIfNecessary((AppId_t)569480)) {
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//Application.Quit();
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Main.helper.Log("Attempted to restart app");
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Main.Log("Attempted to restart app");
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return;
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}
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}
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catch (System.DllNotFoundException e) { // We catch this exception here, as it will be the first occurrence of it.
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Main.helper.Log("[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n" + e);
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Main.Log("[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n" + e);
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//Application.Quit();
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return;
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@@ -123,7 +123,7 @@ public class KCMSteamManager : MonoBehaviour {
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// https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown
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m_bInitialized = SteamAPI.Init();
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if (!m_bInitialized) {
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Main.helper.Log("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.");
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Main.Log("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.");
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return;
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}
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