Fix compilation warnings and namespace issue

Fixed issues:
1. Added missing using directive for KCM.Packets namespace
   - Fixes ShowModal class not found error in Main.cs

2. Removed unused 'callTree' variable (Main.cs:460)
   - Variable was defined but never used

3. Removed unused 'awake' field (ServerLobbyScript.cs:63)
   - Field was assigned but never used

All compilation warnings resolved.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
2025-12-14 20:12:08 +01:00
parent b0f790cb6e
commit 5f67f488f6
2 changed files with 1 additions and 3 deletions

View File

@@ -3,6 +3,7 @@ using Assets.Code.UI;
using Harmony;
using KCM.Enums;
using KCM.LoadSaveOverrides;
using KCM.Packets;
using KCM.Packets.Game;
using KCM.Packets.Game.Dragon;
using KCM.Packets.Game.GameBuilding;
@@ -456,7 +457,6 @@ namespace KCM
// Your code here
// Get the name of the last method that called OnPlayerPlacement
string callTree = "";
List<string> strings = new List<string>();
for (int i = 1; i < 10; i++)

View File

@@ -60,8 +60,6 @@ namespace KCM
Falle
}
bool awake = false;
public void Start()
{
Main.helper.Log("ServerLobby start called");