Refactor packet sending to use SendReliable method for improved reliability and remove unnecessary logging

This commit is contained in:
2025-12-14 23:18:23 +01:00
parent 36acbb57c5
commit 62db70c1c4
2 changed files with 32 additions and 7 deletions

View File

@@ -99,10 +99,7 @@ namespace KCM.Packets.Network
chunkSize = chunk.Length,
saveDataIndex = sent,
totalChunks = chunks.Count
}.Send(clientId, Riptide.MessageSendMode.Reliable);
Main.helper.Log(" ");
}.SendReliable(clientId);
packetsSent++;
sent += chunk.Length;
}