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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM
{
/// <summary>
/// Kingdoms and Castles "Contants" (World instances, etc)
///
/// _T is a Trasnform
/// _O is a GameObject
/// </summary>
public static class Constants
{
public static readonly MainMenuMode MainMenuMode = GameState.inst.mainMenuMode;
public static readonly PlayingMode PlayingMode = GameState.inst.playingMode;
public static readonly World World = GameState.inst.world;
#region "UI"
public static readonly Transform MainMenuUI_T = MainMenuMode.mainMenuUI.transform;
public static readonly GameObject MainMenuUI_O = MainMenuMode.mainMenuUI;
/* public static readonly Transform TopLevelUI_T = MainMenuUI_T.parent;
public static readonly GameObject TopLevelUI_O = MainMenuUI_T.parent.gameObject;*/
public static readonly Transform ChooseModeUI_T = MainMenuMode.chooseModeUI.transform;
public static readonly GameObject ChooseModeUI_O = MainMenuMode.chooseModeUI;
#endregion
}
}