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2025-12-13 14:28:35 +01:00
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Packets/Game/SetSpeed.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Game
{
public class SetSpeed : Packet
{
public override ushort packetId => (int)Enums.Packets.SetSpeed;
public int speed { get; set; }
public override void HandlePacketClient()
{
if (clientId == KCClient.client.Id) // Prevent speed softlock
return;
SpeedControlUI.inst.SetSpeed(speed);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}