Fix: Remove TeleportTo calls that break villager AI/movement

- Remove post-load villager TeleportTo refresh (breaks pathfinding)
- Remove periodic villager position sync (TeleportTo interrupts movement)
- Keep ClearVillagerPositionCache for API compatibility

The TeleportTo calls were resetting villager AI state and preventing
them from continuing their movement/work.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2025-12-14 11:39:03 +01:00
parent 8f3d83e807
commit 89586ad8df
2 changed files with 1 additions and 82 deletions

View File

@@ -295,29 +295,6 @@ namespace KCM.LoadSaveOverrides
}
}
// Fix 2: Refresh all villagers to fix stuck AI
Main.helper.Log("Refreshing villager states...");
foreach (var kcPlayer in Main.kCPlayers.Values)
{
if (kcPlayer.inst == null) continue;
for (int i = 0; i < kcPlayer.inst.Workers.Count; i++)
{
var villager = kcPlayer.inst.Workers.data[i];
if (villager == null) continue;
try
{
// Teleport to current position to reset pathfinding
villager.TeleportTo(villager.Pos);
}
catch (Exception e)
{
Main.helper.Log($"Error refreshing villager: {e.Message}");
}
}
}
Main.helper.Log("Post-load multiplayer fixes complete.");
return obj;