fix: Improve job type initialization and handle game state during loading
This commit is contained in:
7
Main.cs
7
Main.cs
@@ -1660,9 +1660,10 @@ namespace KCM
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__instance.JobCustomMaxEnabledFlag = new bool[World.inst.NumLandMasses][];
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for (int lm = 0; lm < World.inst.NumLandMasses; lm++)
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{
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__instance.JobFilledAvailable[lm] = new int[38];
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__instance.JobCustomMaxEnabledFlag[lm] = new bool[38];
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for (int n = 0; n < 38; n++)
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int numJobTypes = p.JobFilledAvailable.data[lm].GetLength(0);
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__instance.JobFilledAvailable[lm] = new int[numJobTypes];
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__instance.JobCustomMaxEnabledFlag[lm] = new bool[numJobTypes];
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for (int n = 0; n < numJobTypes; n++)
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{
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__instance.JobFilledAvailable[lm][n] = p.JobFilledAvailable.data[lm][n, 1];
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}
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