fix: Improve job type initialization and handle game state during loading

This commit is contained in:
2025-12-14 23:45:12 +01:00
parent 0d7d989f76
commit 8f13282e04
2 changed files with 15 additions and 4 deletions

View File

@@ -1660,9 +1660,10 @@ namespace KCM
__instance.JobCustomMaxEnabledFlag = new bool[World.inst.NumLandMasses][];
for (int lm = 0; lm < World.inst.NumLandMasses; lm++)
{
__instance.JobFilledAvailable[lm] = new int[38];
__instance.JobCustomMaxEnabledFlag[lm] = new bool[38];
for (int n = 0; n < 38; n++)
int numJobTypes = p.JobFilledAvailable.data[lm].GetLength(0);
__instance.JobFilledAvailable[lm] = new int[numJobTypes];
__instance.JobCustomMaxEnabledFlag[lm] = new bool[numJobTypes];
for (int n = 0; n < numJobTypes; n++)
{
__instance.JobFilledAvailable[lm][n] = p.JobFilledAvailable.data[lm][n, 1];
}