Implement multiplayer session cleanup on client disconnection

This commit is contained in:
2025-12-14 22:12:50 +01:00
parent 3124f82a2f
commit 9ee675ac19
2 changed files with 49 additions and 1 deletions

View File

@@ -36,6 +36,7 @@ namespace KCM
private static void Client_Disconnected(object sender, DisconnectedEventArgs e)
{
Main.CleanupMultiplayerSession();
Main.helper.Log("Client disconnected event start");
try
{