Implement multiplayer session cleanup on client disconnection
This commit is contained in:
@@ -36,6 +36,7 @@ namespace KCM
|
||||
|
||||
private static void Client_Disconnected(object sender, DisconnectedEventArgs e)
|
||||
{
|
||||
Main.CleanupMultiplayerSession();
|
||||
Main.helper.Log("Client disconnected event start");
|
||||
try
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user