client stuff fix
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@@ -51,6 +51,20 @@ namespace KCM.Packets.Network
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{
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{
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Main.helper.Log("Server Player Connected: " + Name + " Id: " + clientId + " SteamID: " + SteamId);
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Main.helper.Log("Server Player Connected: " + Name + " Id: " + clientId + " SteamID: " + SteamId);
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KCPlayer player;
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if (Main.kCPlayers.TryGetValue(SteamId, out player))
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{
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player.id = clientId;
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player.name = Name;
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player.steamId = SteamId;
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}
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else
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{
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Main.kCPlayers[SteamId] = new KCPlayer(Name, clientId, SteamId);
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}
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Main.clientSteamIds[clientId] = SteamId;
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List<KCPlayer> list = Main.kCPlayers.Select(x => x.Value).OrderBy(x => x.id).ToList();
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List<KCPlayer> list = Main.kCPlayers.Select(x => x.Value).OrderBy(x => x.id).ToList();
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if (list.Count > 0)
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if (list.Count > 0)
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