fix?
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@@ -1,6 +1,7 @@
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using KCM;
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using KCM.Enums;
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using KCM.Packets.Handlers;
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using KCM.StateManagement.Observers;
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using Steamworks;
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using UnityEngine;
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@@ -157,6 +158,8 @@ namespace Riptide.Demos.Steam.PlayerHosted
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if (KCClient.client.IsConnected)
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KCClient.client.Disconnect();
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StateObserver.ClearAll();
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Main.helper.Log("clear players");
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Main.kCPlayers.Clear();
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Main.clientSteamIds.Clear();
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