network fix
This commit is contained in:
68
KCServer.cs
68
KCServer.cs
@@ -21,6 +21,9 @@ namespace KCM
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public static Server server = new Server(Main.steamServer);
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public static bool started = false;
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private static readonly Dictionary<ushort, Queue<SaveTransferPacket>> saveTransferQueues = new Dictionary<ushort, Queue<SaveTransferPacket>>();
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private const int SaveTransferPacketsPerUpdatePerClient = 10;
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static KCServer()
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{
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//server.registerMessageHandler(typeof(KCServer).GetMethod("ClientJoined"));
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@@ -50,6 +53,7 @@ namespace KCM
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}
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ev.Client.CanQualityDisconnect = false;
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ev.Client.MaxSendAttempts = 50;
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Main.helper.Log("Client ID is: " + ev.Client.Id);
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@@ -85,6 +89,8 @@ namespace KCM
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if (entry != null)
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Destroy(entry.gameObject);
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saveTransferQueues.Remove(ev.Client.Id);
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Main.helper.Log($"Client disconnected. {ev.Reason}");
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}
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catch (Exception ex)
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@@ -125,6 +131,68 @@ namespace KCM
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private void Update()
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{
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server.Update();
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ProcessSaveTransfers();
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}
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private static void ProcessSaveTransfers()
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{
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if (!KCServer.IsRunning)
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return;
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if (saveTransferQueues.Count == 0)
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return;
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var clients = saveTransferQueues.Keys.ToList();
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foreach (var clientId in clients)
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{
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Queue<SaveTransferPacket> queue;
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if (!saveTransferQueues.TryGetValue(clientId, out queue) || queue == null)
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continue;
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int sentThisUpdate = 0;
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while (sentThisUpdate < SaveTransferPacketsPerUpdatePerClient && queue.Count > 0)
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{
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var packet = queue.Dequeue();
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packet.Send(clientId);
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sentThisUpdate++;
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}
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if (queue.Count == 0)
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saveTransferQueues.Remove(clientId);
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}
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}
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public static void EnqueueSaveTransfer(ushort toClient, byte[] bytes)
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{
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if (bytes == null)
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return;
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int chunkSize = 900;
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int sent = 0;
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int totalChunks = (int)Math.Ceiling((double)bytes.Length / chunkSize);
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var queue = new Queue<SaveTransferPacket>(totalChunks);
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for (int i = 0; i < totalChunks; i++)
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{
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int currentChunkSize = Math.Min(chunkSize, bytes.Length - sent);
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var chunk = new byte[currentChunkSize];
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Array.Copy(bytes, sent, chunk, 0, currentChunkSize);
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queue.Enqueue(new SaveTransferPacket()
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{
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saveSize = bytes.Length,
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saveDataChunk = chunk,
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chunkId = i,
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chunkSize = chunk.Length,
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saveDataIndex = sent,
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totalChunks = totalChunks
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});
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sent += currentChunkSize;
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}
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saveTransferQueues[toClient] = queue;
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Main.helper.Log($"Queued {totalChunks} save data chunks for client {toClient}");
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}
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private void OnApplicationQuit()
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