This commit is contained in:
2025-12-13 21:46:58 +01:00
parent e636ad6e19
commit dc50bf2892
4 changed files with 96 additions and 31 deletions

View File

@@ -128,6 +128,31 @@ namespace KCM.StateManagement.Observers
if (this.state == null)
return;
// Unity uses "fake null" for destroyed objects. Since our state is stored as object,
// we must explicitly detect that case to avoid exceptions + log spam.
try
{
UnityEngine.Object unityObj = this.state as UnityEngine.Object;
if (this.state is UnityEngine.Object && unityObj == null)
{
try { StateObserver.observers.Remove(this.state.GetHashCode()); } catch { }
try
{
if (observerObject != null)
UnityEngine.Object.Destroy(observerObject);
else
UnityEngine.Object.Destroy(this.gameObject);
}
catch
{
}
return;
}
}
catch
{
}
if (!(currentMs - lastUpdate > updateInterval)) // Don't run if the update interval hasn't passed (default 100 milliseconds);
return;