Improve multiplayer sync stability
This commit is contained in:
@@ -102,6 +102,7 @@ namespace KCM.Packets.Game.GameWorld
|
||||
Main.helper.Log(building.LandMass().ToString());
|
||||
Main.helper.Log("Player add Building unpacked");
|
||||
player.inst.AddBuilding(building);
|
||||
Main.ApplyPendingBuildingState(building);
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user