talán fix geic végre big-pickle

This commit is contained in:
2025-12-13 23:03:10 +01:00
parent 0f8f3ce818
commit f82ae76a3e
4 changed files with 386 additions and 38 deletions

View File

@@ -1,4 +1,4 @@
using Assets.Code; using Assets.Code;
using Riptide; using Riptide;
using Riptide.Transports; using Riptide.Transports;
using Steamworks; using Steamworks;
@@ -189,15 +189,20 @@ namespace KCM.LoadSaveOverrides
Main.helper.Log("Finished unpacking player data"); Main.helper.Log("Finished unpacking player data");
/* // Fix AI brains save/load system to restore villager AI state
* Not even going to bother fixing AI brains save data yet, not in short-term roadmap bool flag2 = this.AIBrainsSaveData != null;
*/
/*bool flag2 = this.AIBrainsSaveData != null;
if (flag2) if (flag2)
{ {
this.AIBrainsSaveData.UnpackPrePlayer(AIBrainsContainer.inst); try
}*/ {
Main.helper.Log("Unpacking AI brains before player data");
this.AIBrainsSaveData.UnpackPrePlayer(AIBrainsContainer.inst);
}
catch (Exception e)
{
Main.helper.Log("Error unpacking AI brains pre-player: " + e.Message);
}
}
Main.helper.Log("Unpacking free resource manager"); Main.helper.Log("Unpacking free resource manager");
this.FreeResourceManagerSaveData.Unpack(FreeResourceManager.inst); this.FreeResourceManagerSaveData.Unpack(FreeResourceManager.inst);
@@ -255,7 +260,55 @@ namespace KCM.LoadSaveOverrides
bool flag10 = this.AIBrainsSaveData != null; bool flag10 = this.AIBrainsSaveData != null;
if (flag10) if (flag10)
{ {
this.AIBrainsSaveData.Unpack(AIBrainsContainer.inst); try
{
this.AIBrainsSaveData.Unpack(AIBrainsContainer.inst);
Main.helper.Log("AI brains unpacked successfully");
}
catch (Exception e)
{
Main.helper.Log("Error unpacking AI brains: " + e.Message);
Main.helper.Log("Attempting to reinitialize AI systems");
try
{
AIBrainsContainer.inst.ClearAIs();
// Force reinitialize AI for all villagers
for (int i = 0; i < Villager.villagers.Count; i++)
{
Villager v = Villager.villagers.data[i];
if (v != null && v.brain != null)
{
v.brain.Restart();
}
}
Main.helper.Log("AI systems reinitialized");
}
catch (Exception ex)
{
Main.helper.Log("Failed to reinitialize AI systems: " + ex.Message);
}
}
}
else
{
Main.helper.Log("No AI brains save data found, initializing fresh AI");
try
{
// Initialize AI for all villagers if no save data
for (int i = 0; i < Villager.villagers.Count; i++)
{
Villager v = Villager.villagers.data[i];
if (v != null && v.brain != null)
{
v.brain.Restart();
}
}
Main.helper.Log("Fresh AI initialization completed");
}
catch (Exception e)
{
Main.helper.Log("Failed fresh AI initialization: " + e.Message);
}
} }
Main.helper.Log("Unpacking custom save data"); Main.helper.Log("Unpacking custom save data");
bool flag11 = this.CustomSaveData != null; bool flag11 = this.CustomSaveData != null;
@@ -287,41 +340,190 @@ namespace KCM.LoadSaveOverrides
Player.inst.Buildings.data[i].UpdateMaterialSelection(); Player.inst.Buildings.data[i].UpdateMaterialSelection();
} }
// Player.inst.loadTickDelay = 1; // Increase loadTickDelay values to ensure proper initialization
Type playerType = typeof(Player); Type playerType = typeof(Player);
FieldInfo loadTickDelayField = playerType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic); FieldInfo loadTickDelayField = playerType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null) if (loadTickDelayField != null)
{ {
loadTickDelayField.SetValue(Player.inst, 1); loadTickDelayField.SetValue(Player.inst, 3);
} }
// UnitSystem.inst.loadTickDelay = 1; // UnitSystem.inst.loadTickDelay = 3;
Type unitSystemType = typeof(UnitSystem); Type unitSystemType = typeof(UnitSystem);
loadTickDelayField = unitSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic); loadTickDelayField = unitSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null) if (loadTickDelayField != null)
{ {
loadTickDelayField.SetValue(UnitSystem.inst, 1); loadTickDelayField.SetValue(UnitSystem.inst, 3);
} }
// JobSystem.inst.loadTickDelay = 1; // JobSystem.inst.loadTickDelay = 3;
Type jobSystemType = typeof(JobSystem); Type jobSystemType = typeof(JobSystem);
loadTickDelayField = jobSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic); loadTickDelayField = jobSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null) if (loadTickDelayField != null)
{ {
loadTickDelayField.SetValue(JobSystem.inst, 1); loadTickDelayField.SetValue(JobSystem.inst, 3);
} }
// VillagerSystem.inst.loadTickDelay = 1; // VillagerSystem.inst.loadTickDelay = 3;
Type villagerSystemType = typeof(VillagerSystem); Type villagerSystemType = typeof(VillagerSystem);
loadTickDelayField = villagerSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic); loadTickDelayField = villagerSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null) if (loadTickDelayField != null)
{ {
loadTickDelayField.SetValue(VillagerSystem.inst, 1); loadTickDelayField.SetValue(VillagerSystem.inst, 3);
}
// Force AI system restart after load
try
{
Main.helper.Log("Forcing AI system restart after load");
// Restart all villager AI brains
for (int i = 0; i < Villager.villagers.Count; i++)
{
Villager v = Villager.villagers.data[i];
if (v != null && v.brain != null)
{
try
{
v.brain.Restart();
}
catch (Exception e)
{
Main.helper.Log($"Failed to restart villager AI: {e.Message}");
}
}
}
// Force job system refresh
if (JobSystem.inst != null)
{
try
{
// Use reflection to call any refresh/rebuild methods
var jobSystemType = typeof(JobSystem);
var refreshMethods = jobSystemType.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Rebuild") || m.Name.Contains("Update"));
foreach (var method in refreshMethods)
{
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(JobSystem.inst, null);
Main.helper.Log($"Called JobSystem.{method.Name}()");
}
catch { }
}
}
}
catch (Exception e)
{
Main.helper.Log($"Error refreshing job system: {e.Message}");
}
}
Main.helper.Log("AI system restart completed");
}
catch (Exception e)
{
Main.helper.Log($"Error during AI system restart: {e.Message}");
} }
Main.helper.Log($"Setting kingdom name to: {kingdomNames[Main.PlayerSteamID]}"); Main.helper.Log($"Setting kingdom name to: {kingdomNames[Main.PlayerSteamID]}");
TownNameUI.inst.SetTownName(kingdomNames[Main.PlayerSteamID]); TownNameUI.inst.SetTownName(kingdomNames[Main.PlayerSteamID]);
// Perform villager state resync after loading completes
try
{
Main.helper.Log("Starting villager state resync after load");
// Wait a frame for all systems to initialize
System.Threading.Tasks.Task.Delay(100).ContinueWith(_ =>
{
try
{
Main.helper.Log("Performing delayed villager resync");
// Resync all villager positions and states
for (int i = 0; i < Villager.villagers.Count; i++)
{
Villager v = Villager.villagers.data[i];
if (v != null)
{
try
{
// Force position update
Vector3 currentPos = v.Pos;
v.TeleportTo(currentPos);
// Restart AI brain if it exists
if (v.brain != null)
{
v.brain.Restart();
}
// Ensure villager is in correct system lists
if (v.workerJob != null && Player.inst != null)
{
if (!Player.inst.Workers.Contains(v))
{
Player.inst.Workers.Add(v);
}
}
else if (v.workerJob == null && Player.inst != null)
{
if (!Player.inst.Homeless.Contains(v))
{
Player.inst.Homeless.Add(v);
}
}
}
catch (Exception e)
{
Main.helper.Log($"Error resyncing villager {i}: {e.Message}");
}
}
}
// Force job system to re-evaluate all jobs
if (JobSystem.inst != null)
{
try
{
var jobSystemType = typeof(JobSystem);
var updateMethods = jobSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => (m.Name.Contains("Update") || m.Name.Contains("Refresh")) && m.GetParameters().Length == 0);
foreach (var method in updateMethods)
{
try
{
method.Invoke(JobSystem.inst, null);
Main.helper.Log($"Called JobSystem.{method.Name} for resync");
}
catch { }
}
}
catch (Exception e)
{
Main.helper.Log($"Error updating job system: {e.Message}");
}
}
Main.helper.Log("Villager state resync completed");
}
catch (Exception e)
{
Main.helper.Log($"Error in delayed villager resync: {e.Message}");
}
});
}
catch (Exception e)
{
Main.helper.Log($"Error starting villager resync: {e.Message}");
}
return obj; return obj;
} }
} }

View File

@@ -1,4 +1,4 @@
using Assets.Code; using Assets.Code;
using Assets.Code.UI; using Assets.Code.UI;
using Assets.Interface; using Assets.Interface;
using Harmony; using Harmony;
@@ -1160,9 +1160,11 @@ namespace KCM
return; return;
Main.helper.Log("SpeedControlUI.SetSpeed (local): " + idx); Main.helper.Log("SpeedControlUI.SetSpeed (local): " + idx);
bool isPaused = (idx == 0);
new SetSpeed() new SetSpeed()
{ {
speed = idx speed = idx,
isPaused = isPaused
}.Send(); }.Send();
lastTime = DateTimeOffset.Now.ToUnixTimeMilliseconds(); lastTime = DateTimeOffset.Now.ToUnixTimeMilliseconds();

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@@ -11,18 +11,64 @@ namespace KCM.Packets.Game
public override ushort packetId => (int)Enums.Packets.SetSpeed; public override ushort packetId => (int)Enums.Packets.SetSpeed;
public int speed { get; set; } public int speed { get; set; }
public bool isPaused { get; set; }
public override void HandlePacketClient() public override void HandlePacketClient()
{ {
if (clientId == KCClient.client.Id) // Prevent speed softlock if (clientId == KCClient.client.Id) // Prevent speed softlock
return; return;
SpeedControlUI.inst.SetSpeed(speed); try
{
// Apply speed setting
SpeedControlUI.inst.SetSpeed(speed);
// Handle pause/unpause state
if (isPaused && Time.timeScale > 0)
{
// Game should be paused
Time.timeScale = 0f;
Main.helper.Log("Game paused via network sync");
}
else if (!isPaused && Time.timeScale == 0)
{
// Game should be unpaused - restore speed
Time.timeScale = 1f;
SpeedControlUI.inst.SetSpeed(speed);
Main.helper.Log("Game unpaused via network sync");
}
// Force AI system update when speed changes
if (speed > 0)
{
try
{
// Restart villager AI to ensure they continue working
for (int i = 0; i < Villager.villagers.Count; i++)
{
Villager v = Villager.villagers.data[i];
if (v != null && v.brain != null)
{
v.brain.Restart();
}
}
Main.helper.Log($"AI systems restarted for speed change to {speed}");
}
catch (Exception e)
{
Main.helper.Log("Error restarting AI on speed change: " + e.Message);
}
}
}
catch (Exception e)
{
Main.helper.Log("Error handling SetSpeed packet: " + e.Message);
}
} }
public override void HandlePacketServer() public override void HandlePacketServer()
{ {
//throw new NotImplementedException(); // Server doesn't need to handle this packet
} }
} }
} }

View File

@@ -15,8 +15,10 @@ namespace KCM.StateManagement.Sync
private const int ResourceBroadcastIntervalMs = 2000; private const int ResourceBroadcastIntervalMs = 2000;
private const int MaxBuildingSnapshotBytes = 30000; private const int MaxBuildingSnapshotBytes = 30000;
private const int MaxVillagerTeleportsPerResync = 400; private const int MaxVillagerTeleportsPerResync = 400;
private const int VillagerValidationIntervalMs = 10000; // 10 seconds
private static long lastResourceBroadcastMs; private static long lastResourceBroadcastMs;
private static long lastVillagerValidationMs;
private static FieldInfo freeResourceAmountField; private static FieldInfo freeResourceAmountField;
private static MethodInfo resourceAmountGetMethod; private static MethodInfo resourceAmountGetMethod;
@@ -30,27 +32,36 @@ namespace KCM.StateManagement.Sync
return; return;
long now = DateTimeOffset.Now.ToUnixTimeMilliseconds(); long now = DateTimeOffset.Now.ToUnixTimeMilliseconds();
if ((now - lastResourceBroadcastMs) < ResourceBroadcastIntervalMs)
return; // Resource broadcast
if ((now - lastResourceBroadcastMs) >= ResourceBroadcastIntervalMs)
lastResourceBroadcastMs = now;
try
{ {
ResourceSnapshotPacket snapshot = BuildResourceSnapshotPacket(); lastResourceBroadcastMs = now;
if (snapshot == null)
return;
snapshot.clientId = KCClient.client != null ? KCClient.client.Id : (ushort)0; try
{
ResourceSnapshotPacket snapshot = BuildResourceSnapshotPacket();
if (snapshot == null)
return;
// Exclude host/local client from receiving its own snapshot. snapshot.clientId = KCClient.client != null ? KCClient.client.Id : (ushort)0;
ushort exceptId = KCClient.client != null ? KCClient.client.Id : (ushort)0;
snapshot.SendToAll(exceptId); // Exclude host/local client from receiving its own snapshot.
ushort exceptId = KCClient.client != null ? KCClient.client.Id : (ushort)0;
snapshot.SendToAll(exceptId);
}
catch (Exception ex)
{
Main.helper.Log("Error broadcasting resource snapshot");
Main.helper.Log(ex.ToString());
}
} }
catch (Exception ex)
// Villager state validation
if ((now - lastVillagerValidationMs) >= VillagerValidationIntervalMs)
{ {
Main.helper.Log("Error broadcasting resource snapshot"); lastVillagerValidationMs = now;
Main.helper.Log(ex.ToString()); ValidateAndCorrectVillagerStates();
} }
} }
@@ -731,5 +742,92 @@ namespace KCM.StateManagement.Sync
{ {
} }
} }
private static void ValidateAndCorrectVillagerStates()
{
try
{
int stuckVillagers = 0;
int correctedVillagers = 0;
for (int i = 0; i < Villager.villagers.Count; i++)
{
Villager v = Villager.villagers.data[i];
if (v == null)
continue;
try
{
bool needsCorrection = false;
// Check if villager is stuck (not moving for too long while having a job)
if (v.workerJob != null && v.brain != null)
{
// Check if villager is in invalid state
if (v.brain.currentAction == null && v.workerJob.active)
{
needsCorrection = true;
stuckVillagers++;
}
// Check if villager position is invalid
if (float.IsNaN(v.Pos.x) || float.IsNaN(v.Pos.y) || float.IsNaN(v.Pos.z))
{
needsCorrection = true;
stuckVillagers++;
}
}
if (needsCorrection)
{
// Correct villager state
try
{
// Restart AI brain
if (v.brain != null)
{
v.brain.Restart();
}
// Ensure valid position
if (float.IsNaN(v.Pos.x) || float.IsNaN(v.Pos.y) || float.IsNaN(v.Pos.z))
{
// Teleport to a safe position near their workplace or home
Vector3 safePos = Vector3.zero;
if (v.workerJob != null && v.workerJob.employer != null)
{
safePos = v.workerJob.employer.transform.position;
}
else
{
safePos = new Vector3(World.inst.GridWidth / 2, 0, World.inst.GridHeight / 2);
}
v.TeleportTo(safePos);
}
correctedVillagers++;
}
catch (Exception e)
{
Main.helper.Log($"Error correcting villager {i}: {e.Message}");
}
}
}
catch (Exception e)
{
Main.helper.Log($"Error validating villager {i}: {e.Message}");
}
}
if (stuckVillagers > 0)
{
Main.helper.Log($"Villager validation: Found {stuckVillagers} stuck villagers, corrected {correctedVillagers}");
}
}
catch (Exception e)
{
Main.helper.Log("Error in villager state validation: " + e.Message);
}
}
} }
} }