Files
K-C-Multiplayer/Enums/Packets.cs

48 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Enums
{
public enum Packets
{
ClientConnected = 25,
PlayerList = 26,
ChatSystemMessage = 27,
ChatMessage = 28,
ServerSettings = 29,
PlayerReady = 30,
PlayerBanner = 31,
KingdomName = 32,
StartGame = 33,
WorldSeed = 34,
Building = 50,
BuildingOnPlacement = 51,
World = 70,
WorldPlace = 71,
FellTree = 72,
ShakeTree = 73,
GrowTree = 74,
UpdateConstruction = 75,
SetSpeed = 76,
CompleteBuild = 77,
WorldPlaceBatch = 78,
ChangeWeather = 79,
ShowModal = 80,
ServerHandshake = 81,
SpawnSiegeDragon = 82,
SpawnMamaDragon = 83,
SpawnBabyDragon = 84,
SaveTransferPacket = 85,
UpdateState = 86,
BuildingStatePacket = 87,
AddVillager = 88,
SetupInitialWorkers = 89,
VillagerTeleportTo = 90,
PlaceKeepRandomly = 91,
BuildingRemove = 92
}
}