Files
K-C-Multiplayer/KCClient.cs

111 lines
3.1 KiB
C#

using Harmony;
using KCM.Enums;
using KCM.Packets;
using KCM.Packets.Handlers;
using KCM.Packets.Lobby;
using KCM.Packets.Network;
using Riptide;
using Steamworks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using static KCM.KCServer;
namespace KCM
{
public class KCClient : MonoBehaviour
{
public static Client client = new Client(Main.steamClient);
public string Name { get; set; }
public static KCClient inst { get; set; }
static KCClient()
{
client.Connected += Client_Connected;
client.ConnectionFailed += Client_ConnectionFailed;
client.Disconnected += Client_Disconnected;
client.MessageReceived += PacketHandler.HandlePacket;
}
private static void Client_Disconnected(object sender, DisconnectedEventArgs e)
{
Main.CleanupMultiplayerSession();
Main.helper.Log("Client disconnected event start");
try
{
if (e.Message != null)
{
Main.helper.Log(e.Message.ToString());
MessageReceivedEventArgs eargs = new MessageReceivedEventArgs(null, (ushort)Enums.Packets.ShowModal, e.Message);
if (eargs.MessageId == (ushort)Enums.Packets.ShowModal)
{
ShowModal modalPacket = (ShowModal)PacketHandler.DeserialisePacket(eargs);
modalPacket.HandlePacketClient();
}
}
else
{
GameState.inst.SetNewMode(GameState.inst.mainMenuMode);
ModalManager.ShowModal("Disconnected from Server", ErrorCodeMessages.GetMessage(e.Reason), "Okay", true, () => { Main.TransitionTo(MenuState.ServerBrowser); });
}
}
catch (Exception ex)
{
Main.helper.Log("Error handling disconnection message");
Main.helper.Log(ex.ToString());
}
Main.helper.Log("Client disconnected event end");
}
private static void Client_ConnectionFailed(object sender, ConnectionFailedEventArgs e)
{
Main.helper.Log($"Connection failed: {e.Reason}");
ModalManager.ShowModal("Failed to connect", ErrorCodeMessages.GetMessage(e.Reason));
}
private static void Client_Connected(object sender, EventArgs e)
{
}
public KCClient(string name)
{
Name = name;
}
public static void Connect(string ip)
{
Main.helper.Log("Trying to connect to: " + ip);
client.Connect(ip, useMessageHandlers: false);
}
private void Update()
{
client.Update();
}
private void Preload(KCModHelper helper)
{
helper.Log("Preload run in client");
}
private void SceneLoaded(KCModHelper helper)
{
}
}
}