111 lines
3.1 KiB
C#
111 lines
3.1 KiB
C#
using Harmony;
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using KCM.Enums;
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using KCM.Packets;
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using KCM.Packets.Handlers;
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using KCM.Packets.Lobby;
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using KCM.Packets.Network;
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using Riptide;
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using Steamworks;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static KCM.KCServer;
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namespace KCM
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{
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public class KCClient : MonoBehaviour
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{
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public static Client client = new Client(Main.steamClient);
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public string Name { get; set; }
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public static KCClient inst { get; set; }
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static KCClient()
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{
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client.Connected += Client_Connected;
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client.ConnectionFailed += Client_ConnectionFailed;
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client.Disconnected += Client_Disconnected;
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client.MessageReceived += PacketHandler.HandlePacket;
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}
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private static void Client_Disconnected(object sender, DisconnectedEventArgs e)
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{
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Main.CleanupMultiplayerSession();
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Main.helper.Log("Client disconnected event start");
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try
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{
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if (e.Message != null)
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{
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Main.helper.Log(e.Message.ToString());
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MessageReceivedEventArgs eargs = new MessageReceivedEventArgs(null, (ushort)Enums.Packets.ShowModal, e.Message);
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if (eargs.MessageId == (ushort)Enums.Packets.ShowModal)
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{
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ShowModal modalPacket = (ShowModal)PacketHandler.DeserialisePacket(eargs);
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modalPacket.HandlePacketClient();
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}
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}
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else
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{
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GameState.inst.SetNewMode(GameState.inst.mainMenuMode);
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ModalManager.ShowModal("Disconnected from Server", ErrorCodeMessages.GetMessage(e.Reason), "Okay", true, () => { Main.TransitionTo(MenuState.ServerBrowser); });
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}
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}
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catch (Exception ex)
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{
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Main.helper.Log("Error handling disconnection message");
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Main.helper.Log(ex.ToString());
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}
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Main.helper.Log("Client disconnected event end");
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}
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private static void Client_ConnectionFailed(object sender, ConnectionFailedEventArgs e)
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{
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Main.helper.Log($"Connection failed: {e.Reason}");
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ModalManager.ShowModal("Failed to connect", ErrorCodeMessages.GetMessage(e.Reason));
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}
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private static void Client_Connected(object sender, EventArgs e)
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{
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}
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public KCClient(string name)
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{
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Name = name;
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}
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public static void Connect(string ip)
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{
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Main.helper.Log("Trying to connect to: " + ip);
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client.Connect(ip, useMessageHandlers: false);
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}
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private void Update()
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{
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client.Update();
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}
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private void Preload(KCModHelper helper)
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{
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helper.Log("Preload run in client");
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}
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private void SceneLoaded(KCModHelper helper)
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{
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}
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}
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}
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