55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace KCM
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{
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public class PrefabManager
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{
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public static AssetBundle assetBundle;
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public static GameObject serverBrowserPrefab;
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public static GameObject serverEntryItemPrefab;
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public static GameObject serverLobbyPrefab;
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public static GameObject serverLobbyPlayerEntryPrefab;
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public static GameObject serverChatEntryPrefab;
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public static GameObject serverChatSystemEntryPrefab;
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public static GameObject modalUIPrefab;
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public void PreScriptLoad(KCModHelper _helper)
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{
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try
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{
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//Main.helper = _helper;
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assetBundle = KCModHelper.LoadAssetBundle(_helper.modPath, "serverbrowserpkg");
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Main.helper.Log(String.Join(", ", assetBundle.GetAllAssetNames()));
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serverBrowserPrefab = assetBundle.LoadAsset("assets/workspace/serverbrowser.prefab") as GameObject;
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serverEntryItemPrefab = assetBundle.LoadAsset("assets/workspace/serverentryitem.prefab") as GameObject;
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serverLobbyPrefab = assetBundle.LoadAsset("assets/workspace/serverlobby.prefab") as GameObject;
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serverLobbyPlayerEntryPrefab = assetBundle.LoadAsset("assets/workspace/serverlobbyplayerentry.prefab") as GameObject;
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serverChatEntryPrefab = assetBundle.LoadAsset("assets/workspace/serverchatentry.prefab") as GameObject;
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serverChatSystemEntryPrefab = assetBundle.LoadAsset("assets/workspace/serverchatsystementry.prefab") as GameObject;
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modalUIPrefab = assetBundle.LoadAsset("assets/workspace/modalui.prefab") as GameObject;
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Main.helper.Log("Loaded assets");
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}
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catch (Exception ex)
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{
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Main.helper.Log(ex.ToString());
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Main.helper.Log(ex.Message);
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Main.helper.Log(ex.StackTrace);
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}
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}
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}
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}
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