Files
K-C-Multiplayer/LoadSaveOverrides/MultiplayerSaveContainer.cs
2025-12-14 13:09:32 +01:00

300 lines
12 KiB
C#

using Assets.Code;
using Riptide;
using Riptide.Transports;
using Steamworks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace KCM.LoadSaveOverrides
{
[Serializable]
public class MultiplayerSaveContainer : LoadSaveContainer
{
public Dictionary<string, Player.PlayerSaveData> players = new Dictionary<string, Player.PlayerSaveData>();
public Dictionary<string, string> kingdomNames = new Dictionary<string, string>();
public new MultiplayerSaveContainer Pack(object obj)
{
this.CameraSaveData = new Cam.CamSaveData().Pack(Cam.inst);
this.TownNameSaveData = new TownNameUI.TownNameSaveData().Pack(TownNameUI.inst);
Main.helper.Log($"Saving data for {Main.kCPlayers.Count} ({KCServer.server.ClientCount}) players.");
foreach (var player in Main.kCPlayers.Values)
{
Main.helper.Log($"Attempting to pack data for: " + player.name + $"({player.steamId})");
Main.helper.Log($"{player.inst.ToString()} {player.inst?.gameObject.name}");
this.players.Add(player.steamId, new Player.PlayerSaveData().Pack(player.inst));
kingdomNames.Add(player.steamId, player.kingdomName);
Main.helper.Log($"{players[player.steamId] == null}");
}
this.WorldSaveData = new World.WorldSaveData().Pack(World.inst);
this.FishSystemSaveData = new FishSystem.FishSystemSaveData().Pack(FishSystem.inst);
this.JobSystemSaveData = new JobSystem.JobSystemSaveData().Pack(JobSystem.inst);
this.FreeResourceManagerSaveData = new FreeResourceManager.FreeResourceManagerSaveData().Pack(FreeResourceManager.inst);
this.WeatherSaveData = new Weather.WeatherSaveData().Pack(Weather.inst);
this.FireManagerSaveData = new FireManager.FireManagerSaveData().Pack(FireManager.inst);
this.DragonSpawnSaveData = new DragonSpawn.DragonSpawnSaveData().Pack(DragonSpawn.inst);
this.UnitSystemSaveData = new UnitSystem.UnitSystemSaveData().Pack(UnitSystem.inst);
this.RaidSystemSaveData2 = new RaiderSystem.RaiderSystemSaveData2().Pack(RaiderSystem.inst);
this.ShipSystemSaveData = new ShipSystem.ShipSystemSaveData().Pack(ShipSystem.inst);
this.AIBrainsSaveData = new AIBrainsContainer.SaveData().Pack(AIBrainsContainer.inst);
this.SiegeMonsterSaveData = new SiegeMonster.SiegeMonsterSaveData().Pack(null);
this.CartSystemSaveData = new CartSystem.CartSystemSaveData().Pack(CartSystem.inst);
this.SiegeCatapultSystemSaveData = new SiegeCatapultSystem.SiegeCatapultSystemSaveData().Pack(SiegeCatapultSystem.inst);
this.OrdersManagerSaveData = new OrdersManager.OrdersManagerSaveData().Pack(OrdersManager.inst);
this.CustomSaveData = LoadSave.CustomSaveData_DontAccessDirectly;
return this;
}
public override object Unpack(object obj)
{
foreach (var kvp in players)
{
KCPlayer player;
if (!Main.kCPlayers.TryGetValue(kvp.Key, out player))
{
player = new KCPlayer("", 50, kvp.Key);
player.kingdomName = kingdomNames[kvp.Key];
Main.kCPlayers.Add(kvp.Key, player);
}
}
foreach (var player in Main.kCPlayers.Values)
player.inst.Reset();
AIBrainsContainer.inst.ClearAIs();
this.CameraSaveData.Unpack(Cam.inst);
this.WorldSaveData.Unpack(World.inst);
bool flag = this.FishSystemSaveData != null;
if (flag)
{
this.FishSystemSaveData.Unpack(FishSystem.inst);
}
this.TownNameSaveData.Unpack(TownNameUI.inst);
TownNameUI.inst.SetTownName(kingdomNames[Main.PlayerSteamID]);
Main.helper.Log("Unpacking player data");
Player.PlayerSaveData clientPlayerData = null;
foreach (var kvp in players)
{
if (kvp.Key == SteamUser.GetSteamID().ToString())
{
Main.helper.Log("Found current client player data. ID: " + SteamUser.GetSteamID().ToString());
clientPlayerData = kvp.Value;
}
else
{ // Maybe ??
Main.helper.Log("Loading player data: " + kvp.Key);
KCPlayer player;
if (!Main.kCPlayers.TryGetValue(kvp.Key, out player))
{
player = new KCPlayer("", 50, kvp.Key);
Main.kCPlayers.Add(kvp.Key, player);
}
Player oldPlayer = Player.inst;
Player.inst = player.inst;
Main.helper.Log($"Number of landmasses: {World.inst.NumLandMasses}");
//Reset was here before unpack
kvp.Value.Unpack(player.inst);
Player.inst = oldPlayer;
player.banner = player.inst.PlayerLandmassOwner.bannerIdx;
player.kingdomName = TownNameUI.inst.townName;
}
}
clientPlayerData.Unpack(Player.inst); // Unpack the current client player last so that loading of villagers works correctly.
Main.helper.Log("unpacked player data");
Main.helper.Log("Setting banner and name");
var client = Main.kCPlayers[SteamUser.GetSteamID().ToString()];
client.banner = Player.inst.PlayerLandmassOwner.bannerIdx;
client.kingdomName = TownNameUI.inst.townName;
Main.helper.Log("Finished unpacking player data");
/*
* Not even going to bother fixing AI brains save data yet, not in short-term roadmap
*/
/*bool flag2 = this.AIBrainsSaveData != null;
if (flag2)
{
this.AIBrainsSaveData.UnpackPrePlayer(AIBrainsContainer.inst);
}*/
Main.helper.Log("Unpacking free resource manager");
this.FreeResourceManagerSaveData.Unpack(FreeResourceManager.inst);
Main.helper.Log("Unpacking job system");
this.JobSystemSaveData.Unpack(JobSystem.inst);
Main.helper.Log("Unpacking weather");
this.WeatherSaveData.Unpack(Weather.inst);
Main.helper.Log("Unpacking fire manager");
this.FireManagerSaveData.Unpack(FireManager.inst);
Main.helper.Log("Unpacking dragon spawn");
this.DragonSpawnSaveData.Unpack(DragonSpawn.inst);
Main.helper.Log("Unpacking unit system");
bool flag3 = this.UnitSystemSaveData != null;
if (flag3)
{
this.UnitSystemSaveData.Unpack(UnitSystem.inst);
}
Main.helper.Log("Unpacking siege monster");
bool flag4 = this.SiegeMonsterSaveData != null;
if (flag4)
{
this.SiegeMonsterSaveData.Unpack(null);
}
Main.helper.Log("Unpacking siege catapult system");
bool flag5 = this.SiegeCatapultSystemSaveData != null;
if (flag5)
{
this.SiegeCatapultSystemSaveData.Unpack(SiegeCatapultSystem.inst);
}
Main.helper.Log("Unpacking ship system");
bool flag6 = this.ShipSystemSaveData != null;
if (flag6)
{
this.ShipSystemSaveData.Unpack(ShipSystem.inst);
}
Main.helper.Log("Unpacking cart system");
bool flag7 = this.CartSystemSaveData != null;
if (flag7)
{
this.CartSystemSaveData.Unpack(CartSystem.inst);
}
Main.helper.Log("Unpacking raid system");
bool flag8 = this.RaidSystemSaveData2 != null;
if (flag8)
{
this.RaidSystemSaveData2.Unpack(RaiderSystem.inst);
}
Main.helper.Log("Unpacking orders manager");
bool flag9 = this.OrdersManagerSaveData != null;
if (flag9)
{
this.OrdersManagerSaveData.Unpack(OrdersManager.inst);
}
Main.helper.Log("Unpacking AI brains");
bool flag10 = this.AIBrainsSaveData != null;
if (flag10)
{
this.AIBrainsSaveData.Unpack(AIBrainsContainer.inst);
}
Main.helper.Log("Unpacking custom save data");
bool flag11 = this.CustomSaveData != null;
if (flag11)
{
LoadSave.CustomSaveData_DontAccessDirectly = this.CustomSaveData;
}
Main.helper.Log("Unpacking done");
World.inst.UpscaleFeatures();
Player.inst.RefreshVisibility(true);
for (int i = 0; i < Player.inst.Buildings.Count; i++)
{
Player.inst.Buildings.data[i].UpdateMaterialSelection();
}
// Player.inst.loadTickDelay = 1;
Type playerType = typeof(Player);
FieldInfo loadTickDelayField = playerType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null)
{
loadTickDelayField.SetValue(Player.inst, 1);
}
// UnitSystem.inst.loadTickDelay = 1;
Type unitSystemType = typeof(UnitSystem);
loadTickDelayField = unitSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null)
{
loadTickDelayField.SetValue(UnitSystem.inst, 1);
}
// JobSystem.inst.loadTickDelay = 1;
Type jobSystemType = typeof(JobSystem);
loadTickDelayField = jobSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null)
{
loadTickDelayField.SetValue(JobSystem.inst, 1);
}
Main.helper.Log($"Setting kingdom name to: {kingdomNames[Main.PlayerSteamID]}");
TownNameUI.inst.SetTownName(kingdomNames[Main.PlayerSteamID]);
// Post-load fixes for multiplayer
Main.helper.Log("Running post-load multiplayer fixes...");
// Fix 1: Re-register all resource storages for all players
Main.helper.Log("Re-registering resource storages...");
foreach (var kcPlayer in Main.kCPlayers.Values)
{
if (kcPlayer.inst == null) continue;
foreach (var building in kcPlayer.inst.Buildings.data)
{
if (building == null) continue;
// Re-register resource storages
var storages = KCM.ResourceStorageHelper.GetStorages(building);
foreach (var storage in storages)
{
if (storage != null && !KCM.ResourceStorageHelper.IsPrivate(storage))
{
try
{
KCM.ResourceStorageHelper.Register(storage);
}
catch (Exception e)
{
Main.helper.Log($"Error re-registering storage for {building.UniqueName}: {e.Message}");
}
}
}
// Refresh building pathing
try
{
building.BakePathing();
}
catch { }
}
}
Main.helper.Log("Post-load multiplayer fixes complete.");
return obj;
}
}
}