118 lines
3.4 KiB
C#
118 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static KCM.Main;
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namespace KCM.Packets.Lobby
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{
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public class SaveTransferPacket : Packet
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{
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public override ushort packetId => (ushort)Enums.Packets.SaveTransferPacket;
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public static byte[] saveData = new byte[1];
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public static bool[] chunksReceived = new bool[1];
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public static bool loadingSave = false;
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public static int received = 0;
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public int chunkId { get; set; }
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public int chunkSize { get; set; }
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public int saveSize { get; set; }
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public int saveDataIndex { get; set; }
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public int totalChunks { get; set; }
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public byte[] saveDataChunk { get; set; }
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public override void HandlePacketClient()
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{
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if (chunkId == 0)
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{
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Main.helper.Log("Save Transfer started! Resetting static transfer state.");
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loadingSave = true;
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saveData = new byte[saveSize];
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chunksReceived = new bool[totalChunks];
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received = 0;
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ServerLobbyScript.LoadingSave.SetActive(true);
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}
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Array.Copy(saveDataChunk, 0, saveData, saveDataIndex, saveDataChunk.Length);
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chunksReceived[chunkId] = true;
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received += chunkSize;
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if (saveSize > 0)
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{
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float savePercent = (float)received / (float)saveSize;
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string receivedKB = ((float)received / 1000f).ToString("0.00");
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string totalKB = ((float)saveSize / 1000f).ToString("0.00");
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ServerLobbyScript.ProgressBar.fillAmount = savePercent;
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ServerLobbyScript.ProgressBarText.text = (savePercent * 100).ToString("0.00") + "%";
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ServerLobbyScript.ProgressText.text = $"{receivedKB} KB / {totalKB} KB";
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}
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else
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{
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ServerLobbyScript.ProgressBar.fillAmount = 0f;
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ServerLobbyScript.ProgressBarText.text = "0.00%";
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ServerLobbyScript.ProgressText.text = "0.00 KB / 0.00 KB";
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}
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if (chunkId + 1 == totalChunks)
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{
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Main.helper.Log($"Received last save transfer packet.");
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Main.helper.Log(WhichIsNotComplete());
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}
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if (IsTransferComplete())
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{
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Main.helper.Log("Save Transfer complete!");
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LoadSaveLoadHook.saveBytes = saveData;
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LoadSaveLoadHook.memoryStreamHook = true;
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LoadSave.Load();
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GameState.inst.SetNewMode(GameState.inst.playingMode);
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LobbyManager.loadingSave = false;
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Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
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ServerLobbyScript.LoadingSave.SetActive(false);
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}
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}
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public static bool IsTransferComplete()
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{
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return chunksReceived.All(x => x == true);
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}
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public static string WhichIsNotComplete()
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{
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string notComplete = "";
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for (int i = 0; i < chunksReceived.Length; i++)
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{
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if (!chunksReceived[i])
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{
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notComplete += i + ", ";
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}
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}
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return notComplete;
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}
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public override void HandlePacketServer()
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{
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}
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}
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}
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