Files
K-C-Multiplayer/Packets/Lobby/SaveTransferPacket.cs

118 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static KCM.Main;
namespace KCM.Packets.Lobby
{
public class SaveTransferPacket : Packet
{
public override ushort packetId => (ushort)Enums.Packets.SaveTransferPacket;
public static byte[] saveData = new byte[1];
public static bool[] chunksReceived = new bool[1];
public static bool loadingSave = false;
public static int received = 0;
public int chunkId { get; set; }
public int chunkSize { get; set; }
public int saveSize { get; set; }
public int saveDataIndex { get; set; }
public int totalChunks { get; set; }
public byte[] saveDataChunk { get; set; }
public override void HandlePacketClient()
{
if (chunkId == 0)
{
Main.helper.Log("Save Transfer started! Resetting static transfer state.");
loadingSave = true;
saveData = new byte[saveSize];
chunksReceived = new bool[totalChunks];
received = 0;
ServerLobbyScript.LoadingSave.SetActive(true);
}
Array.Copy(saveDataChunk, 0, saveData, saveDataIndex, saveDataChunk.Length);
chunksReceived[chunkId] = true;
received += chunkSize;
if (saveSize > 0)
{
float savePercent = (float)received / (float)saveSize;
string receivedKB = ((float)received / 1000f).ToString("0.00");
string totalKB = ((float)saveSize / 1000f).ToString("0.00");
ServerLobbyScript.ProgressBar.fillAmount = savePercent;
ServerLobbyScript.ProgressBarText.text = (savePercent * 100).ToString("0.00") + "%";
ServerLobbyScript.ProgressText.text = $"{receivedKB} KB / {totalKB} KB";
}
else
{
ServerLobbyScript.ProgressBar.fillAmount = 0f;
ServerLobbyScript.ProgressBarText.text = "0.00%";
ServerLobbyScript.ProgressText.text = "0.00 KB / 0.00 KB";
}
if (chunkId + 1 == totalChunks)
{
Main.helper.Log($"Received last save transfer packet.");
Main.helper.Log(WhichIsNotComplete());
}
if (IsTransferComplete())
{
Main.helper.Log("Save Transfer complete!");
LoadSaveLoadHook.saveBytes = saveData;
LoadSaveLoadHook.memoryStreamHook = true;
LoadSave.Load();
GameState.inst.SetNewMode(GameState.inst.playingMode);
LobbyManager.loadingSave = false;
Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
ServerLobbyScript.LoadingSave.SetActive(false);
}
}
public static bool IsTransferComplete()
{
return chunksReceived.All(x => x == true);
}
public static string WhichIsNotComplete()
{
string notComplete = "";
for (int i = 0; i < chunksReceived.Length; i++)
{
if (!chunksReceived[i])
{
notComplete += i + ", ";
}
}
return notComplete;
}
public override void HandlePacketServer()
{
}
}
}