Files
K-C-Multiplayer/Packets/Lobby/StartGame.cs

63 lines
1.6 KiB
C#

using KCM.Enums;
using Riptide.Demos.Steam.PlayerHosted;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Lobby
{
public class StartGame : Packet
{
public override ushort packetId => (int)Enums.Packets.StartGame;
public void Start()
{
Main.helper.Log(GameState.inst.mainMenuMode.ToString());
Main.TransitionTo((MenuState)200);
try
{
SpeedControlUI.inst.SetSpeed(0);
try
{
typeof(MainMenuMode).GetMethod("StartGame", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(GameState.inst.mainMenuMode, null);
}
catch (Exception ex)
{
Main.helper.Log(ex.Message.ToString());
Main.helper.Log(ex.ToString());
}
SpeedControlUI.inst.SetSpeed(0);
}
catch (Exception ex)
{
Main.helper.Log(ex.Message.ToString());
Main.helper.Log(ex.ToString());
}
}
public override void HandlePacketClient()
{
if (!LobbyManager.loadingSave)
{
Start();
}
else
{
ServerLobbyScript.LoadingSave.SetActive(true);
}
}
public override void HandlePacketServer()
{
}
}
}