Files
K-C-Multiplayer/StateManagement/BuildingState/BuildingStateManager.cs

71 lines
2.8 KiB
C#

using KCM.Packets;
using KCM.Packets.State;
using KCM.StateManagement.Observers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using static KCM.StateManagement.Observers.Observer;
namespace KCM.StateManagement.BuildingState
{
public class BuildingStateManager
{
private static readonly Dictionary<Guid, float> lastUpdateTime = new Dictionary<Guid, float>();
private const float UpdateInterval = 0.1f; // 10 times per second
public static void BuildingStateChanged(object sender, StateUpdateEventArgs args)
{
}
public static void SendBuildingUpdate(object sender, StateUpdateEventArgs args)
{
try
{
Observer observer = (Observer)sender;
Building building = (Building)observer.state;
Guid guid = building.guid;
if (lastUpdateTime.ContainsKey(guid) && Time.time < lastUpdateTime[guid] + UpdateInterval)
{
return; // Not time to update yet
}
if (!lastUpdateTime.ContainsKey(guid))
lastUpdateTime.Add(guid, Time.time);
else
lastUpdateTime[guid] = Time.time;
new BuildingStatePacket()
{
customName = building.customName,
guid = building.guid,
uniqueName = building.UniqueName,
rotation = building.transform.GetChild(0).rotation,
globalPosition = building.transform.position,
localPosition = building.transform.GetChild(0).localPosition,
built = building.IsBuilt(),
placed = building.IsPlaced(),
open = building.Open,
doBuildAnimation = building.doBuildAnimation,
constructionPaused = building.constructionPaused,
constructionProgress = building.constructionProgress,
resourceProgress = (float)building.GetType().GetField("resourceProgress", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(building),
life = building.Life,
ModifiedMaxLife = building.ModifiedMaxLife,
yearBuilt = building.YearBuilt,
decayProtection = building.decayProtection,
seenByPlayer = building.seenByPlayer
}.Send();
} catch (Exception e)
{
Main.helper.Log("ERror sending building state packet");
Main.helper.Log(e.Message);
Main.helper.Log(e.StackTrace);
}
}
}
}