36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace KCM
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{
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/// <summary>
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/// Kingdoms and Castles "Contants" (World instances, etc)
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///
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/// _T is a Trasnform
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/// _O is a GameObject
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/// </summary>
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public static class Constants
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{
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// Use lazy initialization to avoid null reference when GameState isn't ready yet
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public static MainMenuMode MainMenuMode => GameState.inst?.mainMenuMode;
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public static PlayingMode PlayingMode => GameState.inst?.playingMode;
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public static World World => GameState.inst?.world;
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#region "UI"
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public static Transform MainMenuUI_T => MainMenuMode?.mainMenuUI?.transform;
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public static GameObject MainMenuUI_O => MainMenuMode?.mainMenuUI;
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/* public static readonly Transform TopLevelUI_T = MainMenuUI_T.parent;
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public static readonly GameObject TopLevelUI_O = MainMenuUI_T.parent.gameObject;*/
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public static Transform ChooseModeUI_T => MainMenuMode?.chooseModeUI?.transform;
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public static GameObject ChooseModeUI_O => MainMenuMode?.chooseModeUI;
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#endregion
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}
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}
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