Files
K-C-Multiplayer/LoadSaveOverrides/MultiplayerSaveDeserializationBinder.cs
2025-12-14 21:08:19 +01:00

30 lines
889 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace KCM.LoadSaveOverrides
{
sealed class MultiplayerSaveDeserializationBinder : SerializationBinder
{
public override Type BindToType(string assemblyName, string typeName)
{
Type typeToDeserialize = null;
// For each assemblyName/typeName that you want to deserialize to
// a different type, set typeToDeserialize to the desired type.
String exeAssembly = Assembly.GetExecutingAssembly().FullName;
// The following line of code returns the type.
typeToDeserialize = Type.GetType(String.Format("{0}, {1}",
typeName, exeAssembly));
return typeToDeserialize;
}
}
}