Files
K-C-Multiplayer/Packets/Game/GamePlayer/AddVillagerPacket.cs
2025-12-14 21:08:19 +01:00

43 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game.GamePlayer
{
public class AddVillagerPacket : Packet
{
public override ushort packetId => (ushort)Enums.Packets.AddVillager;
public Guid guid { get; set; }
public override void HandlePacketClient()
{
try
{
if (KCClient.client.Id == clientId) return;
Main.helper.Log("Received add villager packet from " + player.name + $"({player.id})");
Villager v = Villager.CreateVillager();
v.guid = guid;
player.inst.Workers.Add(v);
player.inst.Homeless.Add(v);
}
catch (Exception e)
{
Main.helper.Log("Error handling add villager packet: " + e.Message);
}
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}