36 lines
827 B
C#
36 lines
827 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace KCM.Packets.Game.GamePlayer
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{
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public class SetupInitialWorkersPacket : Packet
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{
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public override ushort packetId => (ushort)Enums.Packets.SetupInitialWorkers;
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public Guid keepGuid { get; set; }
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public override void HandlePacketClient()
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{
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if (KCClient.client.Id == clientId) return;
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/*Keep keep = player.inst.GetBuilding(keepGuid).GetComponent<Keep>();
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if (keep == null)
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{
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Main.helper.Log("Keep not found.");
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return;
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}
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player.inst.SetupInitialWorkers(keep);*/
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}
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public override void HandlePacketServer()
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{
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}
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}
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}
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