Files
K-C-Multiplayer/Riptide/Transports/IClient.cs
2025-12-14 21:08:19 +01:00

29 lines
1.6 KiB
C#

// This file is provided under The MIT License as part of RiptideNetworking.
// Copyright (c) Tom Weiland
// For additional information please see the included LICENSE.md file or view it on GitHub:
// https://github.com/RiptideNetworking/Riptide/blob/main/LICENSE.md
using System;
namespace Riptide.Transports
{
/// <summary>Defines methods, properties, and events which every transport's client must implement.</summary>
public interface IClient : IPeer
{
/// <summary>Invoked when a connection is established at the transport level.</summary>
event EventHandler Connected;
/// <summary>Invoked when a connection attempt fails at the transport level.</summary>
event EventHandler ConnectionFailed;
/// <summary>Starts the transport and attempts to connect to the given host address.</summary>
/// <param name="hostAddress">The host address to connect to.</param>
/// <param name="connection">The pending connection. <see langword="null"/> if an issue occurred.</param>
/// <param name="connectError">The error message associated with the issue that occurred, if any.</param>
/// <returns><see langword="true"/> if a connection attempt will be made. <see langword="false"/> if an issue occurred (such as <paramref name="hostAddress"/> being in an invalid format) and a connection attempt will <i>not</i> be made.</returns>
bool Connect(string hostAddress, out Connection connection, out string connectError);
/// <summary>Closes the connection to the server.</summary>
void Disconnect();
}
}