Files
K-C-Multiplayer/Packets/State/ResourceSnapshotPacket.cs
2025-12-13 19:12:53 +01:00

38 lines
1012 B
C#

using KCM.StateManagement.Sync;
using System;
using System.Collections.Generic;
namespace KCM.Packets.State
{
public class ResourceSnapshotPacket : Packet
{
public override ushort packetId => (ushort)Enums.Packets.ResourceSnapshot;
public override Riptide.MessageSendMode sendMode => Riptide.MessageSendMode.Unreliable;
public List<int> resourceTypes { get; set; }
public List<int> amounts { get; set; }
public override void HandlePacketClient()
{
try
{
if (KCClient.client.IsConnected && KCClient.client.Id == clientId)
return;
SyncManager.ApplyResourceSnapshot(resourceTypes, amounts);
}
catch (Exception ex)
{
Main.helper.Log("Error applying ResourceSnapshotPacket");
Main.helper.Log(ex.ToString());
}
}
public override void HandlePacketServer()
{
}
}
}