Files
K-C-Multiplayer/Packets/Lobby/SaveTransferPacket.cs
b3ni15 7d06145a34 feat: Implement BuildingRemoveHook to manage building removal and prevent infinite loops
fix: Enhance SaveTransferPacket handling for out-of-order delivery and reset transfer state
2025-12-15 09:19:46 +01:00

122 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Riptide.Demos.Steam.PlayerHosted;
using static KCM.Main;
namespace KCM.Packets.Lobby
{
public class SaveTransferPacket : Packet
{
public override ushort packetId => (ushort)Enums.Packets.SaveTransferPacket;
public static byte[] saveData = new byte[1];
public static bool[] chunksReceived = new bool[1];
public static bool loadingSave = false;
public static int received = 0;
public int chunkId { get; set; }
public int chunkSize { get; set; }
public int saveSize { get; set; }
public int saveDataIndex { get; set; }
public int totalChunks { get; set; }
public byte[] saveDataChunk { get; set; }
public override void HandlePacketClient()
{
// Initialize on first chunk OR if arrays aren't properly sized yet
// This handles out-of-order packet delivery
if (!loadingSave || saveData.Length != saveSize || chunksReceived.Length != totalChunks)
{
Main.helper.Log($"Save Transfer initializing. saveSize={saveSize}, totalChunks={totalChunks}");
loadingSave = true;
saveData = new byte[saveSize];
chunksReceived = new bool[totalChunks];
received = 0;
ServerLobbyScript.LoadingSave.SetActive(true);
}
// Skip if we already received this chunk (duplicate packet)
if (chunksReceived[chunkId])
{
Main.helper.Log($"[SaveTransfer] Duplicate chunk {chunkId} received, skipping.");
return;
}
Array.Copy(saveDataChunk, 0, saveData, saveDataIndex, saveDataChunk.Length);
chunksReceived[chunkId] = true;
received += chunkSize;
Main.helper.Log($"[SaveTransfer] Processed chunk {chunkId}/{totalChunks}. Received: {received} bytes of {saveSize}.");
// Update progress bar
if (saveSize > 0)
{
float savePercent = (float)received / (float)saveSize;
string receivedKB = ((float)received / 1000f).ToString("0.00");
string totalKB = ((float)saveSize / 1000f).ToString("0.00");
ServerLobbyScript.ProgressBar.fillAmount = savePercent;
ServerLobbyScript.ProgressBarText.text = (savePercent * 100).ToString("0.00") + "%";
ServerLobbyScript.ProgressText.text = $"{receivedKB} KB / {totalKB} KB";
}
else
{
ServerLobbyScript.ProgressBar.fillAmount = 0f;
ServerLobbyScript.ProgressBarText.text = "0.00%";
ServerLobbyScript.ProgressText.text = "0.00 KB / 0.00 KB";
}
if (IsTransferComplete())
{
Main.helper.Log("Save Transfer complete!");
// Reset the loading state before processing
loadingSave = false;
LoadSaveLoadHook.saveBytes = saveData;
LoadSaveLoadHook.memoryStreamHook = true;
LoadSave.Load();
GameState.inst.SetNewMode(GameState.inst.playingMode);
LobbyManager.loadingSave = false;
Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
ServerLobbyScript.LoadingSave.SetActive(false);
// Reset static state for next transfer
ResetTransferState();
}
}
public static void ResetTransferState()
{
saveData = new byte[1];
chunksReceived = new bool[1];
loadingSave = false;
received = 0;
}
public static bool IsTransferComplete()
{
return chunksReceived.All(x => x == true);
}
public override void HandlePacketServer()
{
}
}
}