Files
K-C-Multiplayer/Packets/Lobby/StartGame.cs

114 lines
4.0 KiB
C#

using KCM.Enums;
using Riptide.Demos.Steam.PlayerHosted;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Lobby
{
public class StartGame : Packet
{
public override ushort packetId => (int)Enums.Packets.StartGame;
public void Start()
{
Main.helper.Log(GameState.inst.mainMenuMode.ToString());
// Hide server lobby
Main.TransitionTo((MenuState)200);
// This is run when user clicks "accept" on choose your map screeen
try
{
if (!LobbyManager.loadingSave)
{
SpeedControlUI.inst.SetSpeed(0);
try
{
typeof(MainMenuMode).GetMethod("StartGame", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(GameState.inst.mainMenuMode, null);
}
catch (Exception ex)
{
Main.helper.Log(ex.Message.ToString());
Main.helper.Log(ex.ToString());
}
SpeedControlUI.inst.SetSpeed(0);
}
else
{
LobbyManager.loadingSave = false;
GameState.inst.SetNewMode(GameState.inst.playingMode);
}
}
catch (Exception ex)
{
// Handle exception here
Main.helper.Log(ex.Message.ToString());
Main.helper.Log(ex.ToString());
}
}
public override void HandlePacketClient()
{
if (!LobbyManager.loadingSave)
{
Start();
}
else
{
// If loading a save, just ensure the game is in the correct UI state for loading.
// The actual game start will happen after save data is unpacked in SaveTransferPacket.HandlePacketClient().
// This prevents MainMenuMode.StartGame() from being called prematurely and causing NullReferenceExceptions.
GameState.inst.SetNewMode(GameState.inst.playingMode);
}
}
public override void HandlePacketServer()
{
//Start();
/*AIBrainsContainer.PreStartAIConfig aiConfig = new AIBrainsContainer.PreStartAIConfig();
int count = 0;
for (int i = 0; i < RivalKingdomSettingsUI.inst.rivalItems.Length; i++)
{
RivalItemUI r = RivalKingdomSettingsUI.inst.rivalItems[i];
bool flag = r.Enabled && !r.Locked;
if (flag)
{
count++;
}
}
int idx = 0;
aiConfig.startData = new AIBrainsContainer.PreStartAIConfig.AIStartData[count];
for (int j = 0; j < RivalKingdomSettingsUI.inst.rivalItems.Length; j++)
{
RivalItemUI item = RivalKingdomSettingsUI.inst.rivalItems[j];
bool flag2 = item.Enabled && !item.Locked;
if (flag2)
{
aiConfig.startData[idx] = new AIBrainsContainer.PreStartAIConfig.AIStartData();
aiConfig.startData[idx].landmass = item.flag.landmass;
aiConfig.startData[idx].bioCode = item.bannerIdx;
aiConfig.startData[idx].personalityKey = PersonalityCollection.aiPersonalityKeys[0];
aiConfig.startData[idx].skillLevel = item.GetSkillLevel();
idx++;
}
}
AIBrainsContainer.inst.aiStartInfo = aiConfig;
bool isControllerActive = GamepadControl.inst.isControllerActive;
if (isControllerActive)
{
ConsoleCursorMenu.inst.PrepForGamepad();
}*/
}
}
}