Files
K-C-Multiplayer/KCServer.cs

218 lines
7.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Riptide;
using Harmony;
using System.Reflection;
using KCM.Packets.Handlers;
using KCM.Packets.Lobby;
using KCM.ServerLobby;
using KCM.Packets;
using KCM.Packets.Network;
using Riptide.Demos.Steam.PlayerHosted;
namespace KCM
{
public class KCServer : MonoBehaviour
{
public static Server server = new Server();
public static bool started = false;
private static readonly Dictionary<ushort, Queue<SaveTransferPacket>> saveTransferQueues = new Dictionary<ushort, Queue<SaveTransferPacket>>();
private const int SaveTransferPacketsPerUpdatePerClient = 10;
static KCServer()
{
//server.registerMessageHandler(typeof(KCServer).GetMethod("ClientJoined"));
server.MessageReceived += PacketHandler.HandlePacketServer;
}
public static void StartServer()
{
Main.EnsureNetworking();
server = new Server(Main.steamServer);
server.MessageReceived += PacketHandler.HandlePacketServer;
server.Start(0, 25, useMessageHandlers: false);
server.ClientConnected += (obj, ev) =>
{
Main.helper.Log("Client connected");
if (server.ClientCount > LobbyHandler.ServerSettings.MaxPlayers)
{
ShowModal showModal = new ShowModal() { title = "Failed to connect", message = "Server is full." };
showModal.Send(ev.Client.Id);
server.DisconnectClient(ev.Client.Id); //, PacketHandler.SerialisePacket(showModal)
return;
}
ev.Client.CanQualityDisconnect = false;
ev.Client.MaxSendAttempts = 50;
Main.helper.Log("Client ID is: " + ev.Client.Id);
new ServerHandshake() { clientId = ev.Client.Id, loadingSave = LobbyManager.loadingSave }.Send(ev.Client.Id);
};
server.ClientDisconnected += (obj, ev) =>
{
try
{
var playerName = $"Client {ev.Client.Id}";
string steamId;
if (Main.clientSteamIds.TryGetValue(ev.Client.Id, out steamId) && !string.IsNullOrEmpty(steamId))
{
KCPlayer player;
if (Main.kCPlayers.TryGetValue(steamId, out player) && player != null && !string.IsNullOrEmpty(player.name))
playerName = player.name;
Main.kCPlayers.Remove(steamId);
}
Main.clientSteamIds.Remove(ev.Client.Id);
new ChatSystemMessage()
{
Message = $"{playerName} has left the server.",
}.SendToAll();
var entry = LobbyHandler.playerEntries
.Select(x => x != null ? x.GetComponent<PlayerEntryScript>() : null)
.FirstOrDefault(x => x != null && x.Client == ev.Client.Id);
if (entry != null)
Destroy(entry.gameObject);
saveTransferQueues.Remove(ev.Client.Id);
Main.helper.Log($"Client disconnected. {ev.Reason}");
}
catch (Exception ex)
{
Main.helper.Log("Error handling client disconnect");
Main.helper.Log(ex.ToString());
}
};
Main.helper.Log($"Listening on port 7777. Max {LobbyHandler.ServerSettings.MaxPlayers} clients.");
//Main.kCPlayers.Add(1, new KCPlayer(1, Player.inst));
//Player.inst = Main.GetPlayer();
}
/*[MessageHandler(25)]
public static void ClientJoined(ushort id, Message message)
{
var name = message.GetString();
Main.helper.Log(id.ToString());
Main.helper.Log($"User connected: {name}");
if (id == 1)
{
players.Add(id, new KCPlayer(name, id, Player.inst));
}
else
{
players.Add(id, new KCPlayer(name, id));
}
}*/
public static bool IsRunning { get { return server.IsRunning; } }
private void Update()
{
server.Update();
ProcessSaveTransfers();
KCM.StateManagement.Sync.SyncManager.ServerUpdate();
}
private static void ProcessSaveTransfers()
{
if (!KCServer.IsRunning)
return;
if (saveTransferQueues.Count == 0)
return;
var clients = saveTransferQueues.Keys.ToList();
foreach (var clientId in clients)
{
Queue<SaveTransferPacket> queue;
if (!saveTransferQueues.TryGetValue(clientId, out queue) || queue == null)
continue;
int sentThisUpdate = 0;
while (sentThisUpdate < SaveTransferPacketsPerUpdatePerClient && queue.Count > 0)
{
var packet = queue.Dequeue();
packet.Send(clientId);
sentThisUpdate++;
}
if (queue.Count == 0)
saveTransferQueues.Remove(clientId);
}
}
public static void EnqueueSaveTransfer(ushort toClient, byte[] bytes)
{
if (bytes == null)
return;
int chunkSize = 900;
int sent = 0;
int totalChunks = (int)Math.Ceiling((double)bytes.Length / chunkSize);
var queue = new Queue<SaveTransferPacket>(totalChunks);
for (int i = 0; i < totalChunks; i++)
{
int currentChunkSize = Math.Min(chunkSize, bytes.Length - sent);
var chunk = new byte[currentChunkSize];
Array.Copy(bytes, sent, chunk, 0, currentChunkSize);
queue.Enqueue(new SaveTransferPacket()
{
saveSize = bytes.Length,
saveDataChunk = chunk,
chunkId = i,
chunkSize = chunk.Length,
saveDataIndex = sent,
totalChunks = totalChunks
});
sent += currentChunkSize;
}
saveTransferQueues[toClient] = queue;
Main.helper.Log($"Queued {totalChunks} save data chunks for client {toClient}");
}
private void OnApplicationQuit()
{
server.Stop();
}
private void Preload(KCModHelper helper)
{
Main.helper = helper;
Main.EnsureNetworking();
Main.Log("server?");
Main.Log("Preload run in server");
}
private void SceneLoaded(KCModHelper helper)
{
}
}
}