27 lines
606 B
C#
27 lines
606 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace KCM.Packets.Game.Dragon
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{
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public class SpawnMamaDragonPacket : Packet
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{
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public override ushort packetId => (int)Enums.Packets.SpawnMamaDragon;
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public Vector3 start { get; set; }
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public override void HandlePacketClient()
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{
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DragonSpawn.inst.SpawnMamaDragon(start);
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}
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public override void HandlePacketServer()
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{
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//throw new NotImplementedException();
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}
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}
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}
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