Files
K-C-Multiplayer/Packets/Game/Dragon/SpawnSiegeDragonPacket.cs
2025-12-13 14:28:35 +01:00

27 lines
609 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game.Dragon
{
public class SpawnSiegeDragonPacket : Packet
{
public override ushort packetId => (int)Enums.Packets.SpawnSiegeDragon;
public Vector3 start { get; set; }
public override void HandlePacketClient()
{
DragonSpawn.inst.SpawnSiegeDragon(start);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}