39 lines
949 B
C#
39 lines
949 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace KCM.Packets.Lobby
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{
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public class KingdomName : Packet
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{
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public override ushort packetId => (int)Enums.Packets.KingdomName;
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public string kingdomName { get; set; }
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public override void HandlePacketServer()
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{
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if (player == null)
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return;
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Main.helper.Log("Received kingdom name packet");
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//SendToAll(KCClient.client.Id);
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player.kingdomName = kingdomName;
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}
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public override void HandlePacketClient()
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{
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if (player == null)
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return;
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Main.helper.Log("Received kingdom name packet");
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player.kingdomName = kingdomName;
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Main.helper.Log($"Player {player.name} has joined with their kingdom {player.kingdomName}");
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}
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}
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}
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