Files
K-C-Multiplayer/Packets/Lobby/KingdomName.cs
2025-12-13 14:28:35 +01:00

39 lines
949 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class KingdomName : Packet
{
public override ushort packetId => (int)Enums.Packets.KingdomName;
public string kingdomName { get; set; }
public override void HandlePacketServer()
{
if (player == null)
return;
Main.helper.Log("Received kingdom name packet");
//SendToAll(KCClient.client.Id);
player.kingdomName = kingdomName;
}
public override void HandlePacketClient()
{
if (player == null)
return;
Main.helper.Log("Received kingdom name packet");
player.kingdomName = kingdomName;
Main.helper.Log($"Player {player.name} has joined with their kingdom {player.kingdomName}");
}
}
}