Files
K-C-Multiplayer/Packets/Lobby/ServerSettings.cs
2025-12-13 14:28:35 +01:00

49 lines
1.4 KiB
C#

using KCM.Packets.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class ServerSettings : Packet
{
public override ushort packetId => (int)Enums.Packets.ServerSettings;
public string ServerName { get; set; }
public int MaxPlayers { get; set; }
public bool Locked { get; set; }
public string Password { get; set; }
public int Difficulty { get; set; }
public string WorldSeed { get; set; }
public World.MapSize WorldSize { get; set; }
public World.MapBias WorldType { get; set; }
public World.MapRiverLakes WorldRivers { get; set; }
public int PlacementType { get; set; }
public bool FogOfWar { get; set; }
public ServerSettings() { this.MaxPlayers = 2; this.Password = " "; this.WorldRivers = World.MapRiverLakes.Some; }
public override void HandlePacketServer()
{
//SetServerSettings();
}
public override void HandlePacketClient()
{
SetServerSettings();
}
public void SetServerSettings()
{
LobbyHandler.ServerSettings = this;
World.inst.mapSize = WorldSize;
World.inst.mapBias = WorldType;
World.inst.mapRiverLakes = WorldRivers;
}
}
}