Files
K-C-Multiplayer/Riptide/Transports/IServer.cs
2025-12-13 14:28:35 +01:00

31 lines
1.2 KiB
C#

// This file is provided under The MIT License as part of RiptideNetworking.
// Copyright (c) Tom Weiland
// For additional information please see the included LICENSE.md file or view it on GitHub:
// https://github.com/RiptideNetworking/Riptide/blob/main/LICENSE.md
using System;
namespace Riptide.Transports
{
/// <summary>Defines methods, properties, and events which every transport's server must implement.</summary>
public interface IServer : IPeer
{
/// <summary>Invoked when a connection is established at the transport level.</summary>
event EventHandler<ConnectedEventArgs> Connected;
/// <inheritdoc cref="Server.Port"/>
ushort Port { get; }
/// <summary>Starts the transport and begins listening for incoming connections.</summary>
/// <param name="port">The local port on which to listen for connections.</param>
void Start(ushort port);
/// <summary>Closes an active connection.</summary>
/// <param name="connection">The connection to close.</param>
void Close(Connection connection);
/// <summary>Closes all existing connections and stops listening for new connections.</summary>
void Shutdown();
}
}