Files
K-C-Multiplayer/StateManagement/BuildingState/BuildingStateManager.cs
2025-12-13 21:46:58 +01:00

106 lines
3.6 KiB
C#

using KCM.Packets;
using KCM.Packets.State;
using KCM.StateManagement.Observers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static KCM.StateManagement.Observers.Observer;
namespace KCM.StateManagement.BuildingState
{
public class BuildingStateManager
{
public static void BuildingStateChanged(object sender, StateUpdateEventArgs args)
{
}
public static void SendBuildingUpdate(object sender, StateUpdateEventArgs args)
{
try
{
Observer observer = sender as Observer;
if (observer == null)
return;
Building building = observer.state as Building;
if (building == null)
return;
//Main.helper.Log("Should send building network update for: " + building.UniqueName);
var t = building.transform;
if (t == null)
return;
Quaternion rotation = t.rotation;
Vector3 globalPosition = t.position;
Vector3 localPosition = t.localPosition;
if (t.childCount > 0)
{
try
{
var child = t.GetChild(0);
if (child != null)
{
rotation = child.rotation;
localPosition = child.localPosition;
}
}
catch
{
}
}
float resourceProgress = 0f;
try
{
var field = building.GetType().GetField("resourceProgress", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (field != null)
{
object value = field.GetValue(building);
if (value is float)
resourceProgress = (float)value;
else if (value != null)
resourceProgress = Convert.ToSingle(value);
}
}
catch
{
}
new BuildingStatePacket()
{
customName = building.customName,
guid = building.guid,
uniqueName = building.UniqueName,
rotation = rotation,
globalPosition = globalPosition,
localPosition = localPosition,
built = building.IsBuilt(),
placed = building.IsPlaced(),
open = building.Open,
doBuildAnimation = building.doBuildAnimation,
constructionPaused = building.constructionPaused,
constructionProgress = building.constructionProgress,
resourceProgress = resourceProgress,
life = building.Life,
ModifiedMaxLife = building.ModifiedMaxLife,
yearBuilt = building.YearBuilt,
decayProtection = building.decayProtection,
seenByPlayer = building.seenByPlayer
}.Send();
} catch (Exception e)
{
Main.helper.Log("ERror sending building state packet");
Main.helper.Log(e.Message);
Main.helper.Log(e.StackTrace);
}
}
}
}