Files
K-C-Multiplayer/Packets/Lobby/PlayerReady.cs
2025-12-14 01:45:02 +01:00

29 lines
617 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class PlayerReady : Packet
{
public override ushort packetId => (int)Enums.Packets.PlayerReady;
public bool IsReady { get; set; }
public override void HandlePacketServer()
{
IsReady = !player.ready;
//SendToAll(KCClient.client.Id);
player.ready = IsReady;
}
public override void HandlePacketClient()
{
player.ready = IsReady;
}
}
}