Files
K-C-Multiplayer/Packets/Lobby/WorldSeed.cs
2025-12-14 01:45:02 +01:00

47 lines
1.2 KiB
C#

using KCM.Packets.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Lobby
{
public class WorldSeed : Packet
{
public override ushort packetId => (int)Enums.Packets.WorldSeed;
public int Seed { get; set; }
public override void HandlePacketServer()
{
//SetWorldSeed();
}
public override void HandlePacketClient()
{
SetWorldSeed();
}
public void SetWorldSeed()
{
try
{
foreach (var player in Main.kCPlayers.Values)
player.inst.Reset();
World.inst.Generate(Seed);
Vector3 center = World.inst.GetCellData(World.inst.GridWidth / 2, World.inst.GridHeight / 2).Center;
Cam.inst.SetTrackingPos(center);
}
catch (Exception e)
{
Main.helper.Log("Set world seed packet error");
Main.helper.Log(e.Message);
Main.helper.Log(e.StackTrace);
Main.helper.Log(e.ToString());
}
}
}
}