Files
Multiplayer/Assets/Scripts/Extensions/SteamHelper.cs
2025-06-16 15:24:27 +02:00

57 lines
1.4 KiB
C#

using Steamworks;
using System.Collections.Generic;
using UnityEngine;
public static class SteamHelper
{
public static Texture2D GetAvatar(CSteamID steamID)
{
int imageID = SteamFriends.GetLargeFriendAvatar(steamID);
if (imageID == -1) return null;
Texture2D texture = null;
bool isValid = SteamUtils.GetImageSize(imageID, out uint width, out uint height);
if (isValid)
{
byte[] image = new byte[width * height * 4];
isValid = SteamUtils.GetImageRGBA(imageID, image, (int)(width * height * 4));
if (isValid)
{
texture = new Texture2D((int)width, (int)height, TextureFormat.RGBA32, false, false);
texture.LoadRawTextureData(image);
texture.Apply();
}
}
return texture;
}
public static Sprite ConvertTextureToSprite(Texture2D texture)
{
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
}
public static List<CSteamID> GetMembersInLobby()
{
List<CSteamID> members = new List<CSteamID>();
int memberAmount = SteamMatchmaking.GetNumLobbyMembers(SteamLobby.LobbyID);
for (int i = 0; i < memberAmount; i++)
{
CSteamID cSteamID = SteamMatchmaking.GetLobbyMemberByIndex(SteamLobby.LobbyID, i);
members.Add(cSteamID);
}
return members;
}
}