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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.Packets;
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namespace NitroxClient.Communication.Packets.Processors;
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public class AggressiveWhenSeeTargetChangedProcessor : ClientPacketProcessor<AggressiveWhenSeeTargetChanged>
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{
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public override void Process(AggressiveWhenSeeTargetChanged packet)
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{
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AI.AggressiveWhenSeeTargetChanged(packet.CreatureId, packet.TargetId, packet.Locked, packet.AggressionAmount);
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}
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}
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