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using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxModel.Packets;
namespace NitroxClient.Communication.Packets.Processors;
public class AggressiveWhenSeeTargetChangedProcessor : ClientPacketProcessor<AggressiveWhenSeeTargetChanged>
{
public override void Process(AggressiveWhenSeeTargetChanged packet)
{
AI.AggressiveWhenSeeTargetChanged(packet.CreatureId, packet.TargetId, packet.Locked, packet.AggressionAmount);
}
}