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using NitroxClient.Communication.Abstract;
using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxModel_Subnautica.Packets;
namespace NitroxClient.Communication.Packets.Processors
{
public class CyclopsFireCreatedProcessor : ClientPacketProcessor<CyclopsFireCreated>
{
private readonly IPacketSender packetSender;
private readonly Fires fires;
public CyclopsFireCreatedProcessor(IPacketSender packetSender, Fires fires)
{
this.packetSender = packetSender;
this.fires = fires;
}
public override void Process(CyclopsFireCreated packet)
{
fires.Create(packet.FireCreatedData);
}
}
}