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using NitroxClient.Communication.Abstract;
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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel_Subnautica.Packets;
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namespace NitroxClient.Communication.Packets.Processors
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{
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public class CyclopsFireCreatedProcessor : ClientPacketProcessor<CyclopsFireCreated>
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{
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private readonly IPacketSender packetSender;
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private readonly Fires fires;
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public CyclopsFireCreatedProcessor(IPacketSender packetSender, Fires fires)
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{
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this.packetSender = packetSender;
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this.fires = fires;
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}
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public override void Process(CyclopsFireCreated packet)
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{
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fires.Create(packet.FireCreatedData);
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}
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}
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}
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