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using NitroxClient.Communication.Packets.Processors.Abstract;
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using NitroxClient.GameLogic.Spawning.Metadata;
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using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxClient.Communication.Packets.Processors;
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public class EntityMetadataUpdateProcessor : ClientPacketProcessor<EntityMetadataUpdate>
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{
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private readonly EntityMetadataManager entityMetadataManager;
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public EntityMetadataUpdateProcessor(EntityMetadataManager entityMetadataManager)
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{
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this.entityMetadataManager = entityMetadataManager;
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}
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public override void Process(EntityMetadataUpdate update)
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{
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if (!NitroxEntity.TryGetObjectFrom(update.Id, out GameObject gameObject))
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{
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entityMetadataManager.RegisterNewerMetadata(update.Id, update.NewValue);
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return;
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}
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Optional<IEntityMetadataProcessor> metadataProcessor = entityMetadataManager.FromMetaData(update.NewValue);
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Validate.IsTrue(metadataProcessor.HasValue, $"No processor found for EntityMetadata of type {update.NewValue.GetType()}");
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metadataProcessor.Value.ProcessMetadata(gameObject, update.NewValue);
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}
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}
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