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using NitroxClient.Communication.Packets.Processors.Abstract;
using NitroxClient.GameLogic;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
namespace NitroxClient.Communication.Packets.Processors;
public class PlayerInCyclopsMovementProcessor : ClientPacketProcessor<PlayerInCyclopsMovement>
{
private readonly PlayerManager remotePlayerManager;
public PlayerInCyclopsMovementProcessor(PlayerManager remotePlayerManager)
{
this.remotePlayerManager = remotePlayerManager;
}
public override void Process(PlayerInCyclopsMovement movement)
{
if (remotePlayerManager.TryFind(movement.PlayerId, out RemotePlayer remotePlayer) && remotePlayer.Pawn != null)
{
remotePlayer.UpdatePositionInCyclops(movement.LocalPosition.ToUnity(), movement.LocalRotation.ToUnity());
}
}
}